Hola gente. El anuncio es sencillo, ya salio el nuevo update con nuevas adiciones al juego que mejoran el balance y hacen que este juego siga siendo uno de los mejores RTS del momento.
Bueno les dejo el link abajo de descarga de la pagina oficial. Prometo subirlo yo o Maiden mas tarde al megaupload. Como siempre es esencial para jugar on line.
Links descarga directa update 3.10
http://www.blitzkrieg-mod.de/downloads/public/blitzkrieg_v3.0_v3.1_update.exe
Link pagina oficial:
http://forum.blitzkrieg-mod.de/index.php?topic=2424.0
Link Mod-db:
http://www.moddb.com/mods/blitzkrieg/downloads/blitzkrieg-v31-update-installer
Link Megaupload (Upload By Maiden)
http://www.megaupload.com/?d=3TAE8K75
Lista de cambios incluidos:Como siempre no he tenido mucho tiempo para hacer la traduccion. Les dejo la version en ingles para los entendidos, espero para mañana o el sabado haberlo traducido. Que lo disfruten tanto como yo abrazo.
Bugfixes & Changes v3.10:
General:
* WM/PE PAK36 no longer auto targets infantry
* WM/PE PAK36 now has a timed HE ability auto targeting infantry to compensate the smaller caliber and the fact that axis players are more threatened by early infantry rushes then HT/AC rushes
* WM/PE Jpz4 overlapping camo/hull down ability bug fixed
* WM/PE Jagdpanzer IV/48 can now be upgraded with a scope
* WM/PE 88mm gun HE grenade range fixed!
* US/CW recon & arty spotter can no more drop in enemy HQ command sector to prevent immediately base bombings
* increased accuracy (= effectiveness) for all heavy tripod MG`s (MG teams) @ mid and low range. Now frontal and blindfold MG attacks will result in heavy casualties!
* AT-guns can no longer be crushed by friendly/enemy tanks
* fixed all reinforcement times for captured at-guns
* disabled all victor target abilities to be targeted on enemy hq sector ground (for ALL factions)
* changed infantry "fire up & suppression break" abilities
now many infantry units gain these abilities with VET levels instead of having it for free @ VET0
* added a new feature for tank side-skirt upgrades:
now all tanks with upgraded skirts get a new critical table that considerably reduces the chance for tread breaking abilities and events like nearby artilly shell impacts.
I think this is a really cool and realistic feature that will be enjoyed by many players...
WM:
* reward unit Geschützwagen overlapping problem fixed
* Tiger tank limit reactivated to a maximum of 2
* Jagdpanzer IV defensive position visual bugs fixed
* fixed Sd.Kfz. 234/3 shell speed
* fixed Sd.Kfz 234/3 "no key" description error
* Geschützwagen PAK40 reload time reduced from 7.5 to historical acurate 6 sec.
* Flak38 now has destruction button when pressing "ESC"
* fixed max. speed for all Sd.Kfz 234 variants (now 85 km/h, before 64)
* Triage center now can build the "Feldarzt" (was intended anyway)
* removed "Feuerleit" ability income mun modifier (mali)
* if the AT-team looses a Pzschreck (dropped) it can be refilled via upgrade in friendly territory
PE:
* Jagdtiger "Hold Facing" ability text/descriptions fixed
* Jagdpanzer IV/48 (reward unit) now receives vet from "experienced tank crews"
* Jagdpanzer IV/48 now has the "Mark Target" ability
* Jagdpanzer IV defensive position visual bugs fixed
* fixed Sd.Kfz. 250/8 shell speed
* Marder III PAK40 reload time raised from 4 to historical acurate 6 sec.
* Medic halftrack now can be grouped with other squads
* raised hitpoints for Sabotagetrupp grenadier from 70 to 75
* Sabotagetrupp squad now gets a 7th men after global 7th men upgrade
US:
* Sandbag upgrade text/descriptions fixed (were only present in german)
* fixed M36 shell speed (M36B1 still buggy)
* M2A1 Halftrack top MG now disappears when gunner is killed
* 76mm Jumbo now get`s VET with cmdr tree elite tankcrews upgrade
* reduced the 101st Airborne paradrop to 1 squad and price decreased from 1000 to 500MP
* Rangers and 101st Airborne lost their fireup ability. They gain this ability again with VET3 instead of the enhanced sprint ability (has the same duration as VET3 sprint (20sec) and additional the suppression break). 82nd Airbore maintain fireup
* limited 101st Airborne to max. 4 squads
* added new selection group for 57mm AT halftracks M3-T48
* added new selection group for 76mm M4A3 Shermans
* if the AT-team looses a bazooka (dropped) it can be refilled via upgrade in friendly territory
* increased damage caused by satchel charges against bunkers
* fixed wrong M55 Maxon price description
* Sherman Croc now gives infantry cover
* limited the M10 Wolverine fire angle to 180°. So now the tank will turn towards enemy tanks when they appear sideways beyond the 180° fire cone instead of turning only the slow hand cranked turret.
CW:
* fixed missing cmdr tree button for Sherman V/Cromwell
* Bofors gunnest now gets VET
* all 6pdr AT-guns now get VET
* overwatch artillery ability can now be disabled even if the maingun is destroyed
* reduced Bofors HE damage against tanks in general
* M10 Achilles HE shot ability fixed
* Victor targeting now costs 50 mun
* reworked the Commando smoke cloud. It now only camouflages the squad when the squad is placed within the smoke
cloud. If you leave the smoke area the squad will get uncloaked and will loose all it`s boni. And as a smoke grenade is required to create the smoke the ability will now cost 15 mun.
* replaced bugged SAS assault ability with "normal" grenade ability
* decreased tetrarch (CS) 76mm howitzer scatter radius
* limited the M10 Achilles fire angle to 180°. So now the tank will turn towards enemy tanks when they appear sideways beyond the 180° fire cone instead of turning only the slow hand cranked turret.